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Jonathan Miller a.k.a. Jono

Denver, Colorado

Founded Jonathan Miller Design 2000

http://www.jonathanmillerdesign.com/

JonathanMillerDesign@gmail.com

https://www.linkedin.com/in/jonathanmillerdesign/

https://www.facebook.com/jonathanmillerdesign

https://www.pinterest.com/JonathanMillerDesign/_saved/

https://www.coroflot.com/JonathanMillerDesign

Associates of Industrial design from The Art Institute of Colorado ‘95

3D generalist with 30 years in exhibit/display industry with a history of commercial work in the Denver area and internationally.

My 3D pipeline currently focuses on Blender and some add-ons for 3D and various software for post. I do not use any Adobe or Autodesk products.

History

I was hired 3 months before I graduated from the Art Institute of Colorado in ‘95 by ExhibitQuest and served as creative director designing exhibits and environments using a custom modular system that allowed for re-configurations. Duties included concept generation, 3d renderings and presentations as well overseeing all large format graphic production. Set-up instructions and the supervision of installs at convention halls were also included in my duties.

In 2000 I founded Jonathan Miller Design and started servicing a range of clients and projects. I did Architectural Visualization projects for steel building companies like General Steel and Armstrong steel where my images were used to secure clients and funding and get approval from municipalities for construction projects. Also did various work for ad agencies needing renderings for activation areas and promotional events.

After some time I got to work with a company in New York called Maximum Impact where for years I designed window displays and visual merchandising environments. Duties included concept generation and rendering presentations as well as graphic production of both 2D and 3D elements like CNC file prep. Also included in my duties were the art of surveying a store or space and preparing a site guide with dimensions for installs of product.

I worked with Mark Boulding on “Boulding Blocks” - a brain puzzle - that ended up in the Museum of Modern Art. MOMA. Over 3 years time, I crafted all the models for the 3D print prototypes for Shapeways, designed all graphics for marketing and website and even designed the display he took to the toy fair in New York City.

Short term goals:

A). Finish my video game EDEN.

B). Complete my low poly asset pack and get it up for sale.

C). Complete my next Motion Loops Pack “Cortex Volume 2” for Spring 2022. Volume 1 here.

Long term goals:

A). To work on an indie video game development team as an environment artist/3D modeler art to gain experience and contribute.

B). To master 3D matte painting and secure experience with a studio.

C). To make a name for myself as a 3D artist and eventually start minting my own N.F.T’s.

Quote

"I've worked with Jonathan for over 30 years, since before he graduated from Art School. He is excellent at everything from exhibits and industrial design, to rendering, and creative concept development." -Mark Boulding - Owner Boulding Blocks.

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